AA:Class:Monk
From EQ KnowledgePit
[edit] General Information
Most of the Monk Class AAs are pretty much must-have. Not all of them, but most of them. Read on to see which are and are not.
[edit] List
| Name: | Ambidexterity | Levels: | 1 |
|---|---|---|---|
| Cost Per Level: | 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability increases your chance to use dual wield successfully. | ||
| Community Opinions: | This is a must-have. It's quite the impressive DPS increase. If you're using 2-hand blunt rather than dual wielding, switch and get this. It's worth it. | ||
| Name: | Critical Mend | Levels: | 3 |
|---|---|---|---|
| Cost Per Level: | 3, 6, 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. First Aid at Level 3. | ||
| Description: | This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time. | ||
| Community Opinions: | This is another must-have. Critical mends are a 50% heal rather than 25%. Couple that with the epic 1.5 or 2.0 effect, you can get yourself a nearly-full heal, no matter how many hit points you have. | ||
| Name: | Purify Body | Levels: | 1 |
|---|---|---|---|
| Cost Per Level: | 9 | Activated, refresh time 0:30:00 | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced. | ||
| Community Opinions: | This one isn't quite a must-have, but it's pretty good. It even temporarily removes zonewide AoEs, as in Uqua or the Demi-Plane of Blood. | ||
| Name: | Rapid Feign | Levels: | 3 |
|---|---|---|---|
| Cost Per Level: | 3, 6, 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability reduces your reuse time on feign death by 10, 25, and 50 percent. | ||
| Community Opinions: | This one is another must-have. Halved refresh timer on feign death is irreplaceable. | ||
| Name: | Return Kick | Levels: | 3 |
|---|---|---|---|
| Cost Per Level: | 3, 6, 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. | ||
| Community Opinions: | This one is towards the top of the low-priority list. It's not an amazing ability, but it's good if you've finished other useful things; defensives, offensives, crit mend, etc. | ||
| Name: | Double Riposte | Levels: | 3 |
|---|---|---|---|
| Cost Per Level: | 3, 6, 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. | ||
| Community Opinions: | This is like Return Kick; towards the top of the low-priority list. | ||
| Name: | Dragon Punch | Levels: | 1 |
|---|---|---|---|
| Cost Per Level: | 5 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback. | ||
| Community Opinions: | This is useful if you're in a raiding guild and your tanks have some trouble positioning mobs. Wait and get it once you see a need for it arise. | ||
| Name: | Physical Enhancement | Levels: | 1 |
|---|---|---|---|
| Cost Per Level: | 5 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | ||
| Community Opinions: | Get this one early. It's a nice boost to all three aspects of defense. | ||
| Name: | Acrobatics | Levels: | 3 |
|---|---|---|---|
| Cost Per Level: | 3, 6, 9 | Passive | |
| Requirements: | Level 59, must spend 12 ability points in the Archetype Abilities. | ||
| Description: | This ability will reduce the damage that you take from falling. | ||
| Community Opinions: | This is pretty much a toy. Any gravity flux AoEs you have to deal with will have their damage reduced to zero just by your Safe Fall skill alone. | ||



