Agility
From EQ KnowledgePit
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[edit] General Information
Agility, or AGI, represents (similar to Dexterity) how nimble a character is. Unlike dexterity, however, agility is more of a defensive statistic; character with high agility are more capable of dodging incoming attacks.
[edit] Effects
[edit] Evasion
A higher agility will make a character more capable of evading incoming attacks, before defensive skills (such as Dodge and Riposte) and raw +Avoidance from gear come into play.
[edit] Endurance
The formula that calculates a character's Endurance takes their agility into account, in addition to their Strength, Stamina, Dexterity, and level. Increasing any one of the four melee stats will increase a character's endurance.
[edit] Heroic Agility
As with all the other primary stats, agility is affected by the heroic stat mechanic that was introduced with Secrets of Faydwer. Heroic Agility, specifically, further increases endurance, endurance regeneration, and the maximum endurance regeneration a character can have. It also increases a character's chance to dodge an attack, grants a bonus to Defense skill, and reduces fall damage.



