Aura
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[edit] General Information
Auras were added with the Prophecy of Ro expansion along with the aura buff box. Auras are essentially a buff that persists as long as a player is in range of the caster of the aura. The actual implementation of the aura is centered around an invisible pet that follows the caster and emanates the aura. A player may only have one aura that they have cast at any given time, though they can be receiving the benefits from auras of every member of their group.
[edit] Level 55 Auras
Note: Beastlords, Magicians, Necromancers, Rangers, Rogues, Shamans, Shadow Knights, and Wizards received no auras. Some classes got traps instead of auras.
- Bard - Aura of Insight
- Berserker - Aura of Rage
- Cleric - Aura of the Zealot
- Druid - Aura of the Grove
- Enchanter - Beguiler's Aura
- Monk - Disciple's Aura
- Paladin - Holy Aura
- Warrior - Myrmidon's Aura
[edit] Level 70 Auras
In (almost?) all cases, these are a direct upgrade from the level 55 auras.
- Bard - Aura of the Muse - Overhaste + spell damage focus
- Berserker - Bloodlust Aura - Increase damage from critical melee
- Cleric - Aura of the Pious - Minor melee rune
- Druid - Aura of Life - Regen?
- Enchanter - Illusionist's Aura - Stackable(?) Mana regen
- Monk - Master's Aura - Increase avoidance skills and eliminate ripostes
- Paladin - Blessed Aura - Increase healing effectiveness
- Warrior - Champion's Aura - Increase proc rate and AC.
[edit] Clickable items with Auras
Note: These count as auras, so characters with a spell/discipline aura may either use their class specific aura OR a clickie aura... not both at the same time.
- Circle of Power - Increase spell and melee critical chance
- Circle of Life - Increase healing
- Circle of Mana - Decrease spell mana cost



