Category:Alternate Advancement
From EQ KnowledgePit
[edit] History
Alternate Advancement abilities were added in the Shadows of Luclin expansion. They are intended as an alternative form of advancement (hence the name) for players are either already at the level cap (then 60), or who want to take a little time off from leveling, although most level-capped players would (and still do) tell you not to do AAs until you hit the cap. AAs are alternative to levels in that a player has to opt to work them by piping some or all of their gained experience into AAs; and to do this, that player must be level 51 or above. You can pipe experience into AAs in increments of 10% (0%, 10%, 20%, ... 100%).
Originally, the amount of AA experience players got for killing a single mob differed from level experience, in that it did not decrease with the player's level. In other words, as long as a given mob was high enough level for a player to gain experience from, that player would gain the same amount of AA experience if you were level 51 or level 70. This changed when the level cap was raised to 75 with the release of The Serpent's Spine, because SOE believed that it would throw the game out of balance to have more powerful mobs to kill (in upper-end TSS zones such as Ashengate or Frostcrypt) and gain even more than 5% of an AA per kill, which was previously the maximum (as in Riftseeker's Sanctum or The Nest). So, in effort to balance the game (and not have players gaining AAs at an obscenely fast rate), they made the amount depend upon your level as well as the mob's, the same way levels work.
[edit] Lists
Articles in category "Alternate Advancement"
There are 16 articles in this category.
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