Damage over Time

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[edit] General Information

The term "Damage over Time" (or "DoT") refers to spells that damage the target every tick; basically the antithesis of Heal over Time spells. The amount of damage is variable from spell to spell, and sometimes the spells provide other detrimental effects, such as a debuff. Classes that are known for their damage over time spells are Necromancers, Shamans, and to a lesser extent, Druids, Shadow Knights, and Beastlords.

Over the years, damage over time spells have evolved. They have gone from a perfectly constant amount of damage per tick, to a highly variable amount of damage (through Foci and critical AAs) per tick. This brought them more in line with nukes, which were previously capable of landing critically.

[edit] History

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