Necromancer

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Necromancer
Necromancer Class Icon

Contents

[edit] General Information

From the EQ Manual

The Necromancer belongs to the dark brotherhood of the arcane arts, dabbling in death. Through evil spells, he can animate dead bodies and skeletons to do his bidding, as well as cast spells to leach life from his victims.

From new character select

Necromancers are servants of the dark gods, studying ancient and mysterious tomes to gain power over the world of the dead. Necromancers are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies the necromancer in her adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that savage their vitality over time.

Necromancers learn to control and mimic the dead, allowing them to escape harm, convert their health to mana, and bend the minds of the undead to serve their cause. The power of shadow also is within the domain of the necromancer, with spells that bind and choke of their enemies in darkness, hide the necromancers in a cloak of invisibility, and teleport through the shadows to escape danger.

Necromancers are a very self-sufficient class and often choose to adventure alone, though they can provide great value to a group as well. The necromancer is an excellent choice for the independent player who enjoys a wide variety of abilities.

[edit] Playable Races:

[edit] Passive Skills

  • 1H Blunt (level 1) - this measures your ability to hit and deal damage with one-handed blunt weapons, such as maces and small staves.
  • 2H Blunt (level 1) - this measures your ability to hit and deal damage with two-handed blunt weapons, such as mauls.
  • Piercing (level 1) - this measures your ability to hit and deal damage piercing weapons, such as rapiers and daggers.
  • Hand to Hand (level 1) - this measures your ability to hit and deal damage in hand-to-hand combat, such as unarmed fighting.
  • Throwing (level 1) - this measures your ability to hit and deal damage with thrown weapons, such as shurikens or throwing knives.
  • Dodge (level 20) - this measures your ability to move out of the way of an incoming attack, that would normally hit you.
  • Defense (level 1) - this measures your ability to mitigate incoming melee damage.
  • Offense (level 1) - this measures your ability to deal increased melee damage.

[edit] Pet Commands

A list of Pet Commands

[edit] Kiting

Necromancers have been known to kite when soloing, which means to kill off mobs that do not summon, by staying out of their melee range and killing them with spell/ranged damage. The two most widely used kiting styles in the Necromancer's arsenal are normal snare kiting, and root-rotting.

Snare Keep the mob snared, run around in a distinct area and continue to nuke/DoT it until it is dead. Refresh snare if need be.
Root-rot Tag a monster, snare and root it in one spot. Continue to DoT it until it gets lower and lower on HP.

[edit] Spells

For a list of Necromancer spells, see Necromancer spell list

[edit] External Links

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